DRAGOANIR'S LAIR FAQ
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Pokémon FAQ

Q: How do Poké Balls work?
A: This is an interesting question that nobody's ever even tried to answer. Here's my opinion. First off, there's a chunk of DNA that's exactly the same in all 151+ Pokémon. When the Poké Ball hits an object, it opens and the laser looks for this DNA strand. If it finds it, it dissolves the Pokémon's DNA and absorbs it. (That's how you fit a 50-foot Dragonite in a base ball.) However, if a Pokémon does not want to be captured, it can break out if it's strong enough. Obviously, humans do not have this DNA strand, so hitting one with a Poké Ball is like hitting one with a rock. The Poké Ball itself is actually an incredibly advanced piece of electronic hardware that probably came from some alien race. It is voice activated, so it's the Poké Ball and not the Pokémon that does the returning. (That's why Psyduck, Metapod and Bulbasaur could dodge the beam.) When you throw a Poké Ball, when the Pokémon is captured or comes out, it returns to the source of the voice to be caught. Each Pokémon is 'tagged' by the Poké Ball so other trainers cannot capture it, and so it will return to it's Ball without a fight (unless it's EXTREMELY angry). Poké Balls are also integrated with the Pokédex. This is why the large trading machines are required when trading Pokémon. You cannot just switch Poké Balls because the Poké Ball will not recognize the new owner. You also cannot use your Poké Ball to capture the new Pokémon because the Poké Ball would think you're trying to steal it. You must run it through the machine so the Poké Balls will successfully change and your Pokédexes will update. As well, the Pokédex will transport your seventh caught Pokémon (as well as all subsequent Pokémon) to the place where you got it. (Since Ash got his Pokédex from Professor Oak, Muk and Krabby got sent to his lab.) Since Melvin and A.J. didn't have Pokédexes, they could catch as many Pokémon as they liked. When you change a Pokémon, the DNA is sent through your Pokédex and the new DNA is put inside the Poké Ball. And when you release a Pokémon (or abandon, if you're that kind of heartless bastard) your Pokédex changes the Poké Ball's configuration to accept a new Pokémon when you use it again. I said it was advanced, didn't I? ^_^

Q: That was an impressive explanation.
A: I know.

Q: How do TM's work?
A: Hopefully I'll come up with a simpler answer for this one. All righty, here we go. Each TM (or HM) is designed to work on certain types of Pokémon. For example, no Ground type Pokémon is going to learn Sky Attack. The similar DNA of Flying type Pokémon is recognized by TM 43 (Sky Attack) and so the TM can be used on it. Ground types do not have this similar DNA, so you can't use it. However, since the TM only searches for SIMILAR DNA, there are bound to be abnormalities- for example, Gyarados learning Fire Blast or Flareon learning Ice Beam. As TM technology develops, it should become easier to determine which Pokémon can use which TM's.

Q: Why is Ash such an idiot?
A: He's only 10- give him a break. But his Pokémon training skills could use some work- using Charmander on Golem was just stupid. However, he seems to be improving and his Pokémon are all naturally powerful. I'm sure by the time he challenges Gary he will have learned enough to keep from being wiped off the planet.

Q: How many Pokémon games are there?
A: Released in North America, there are only two: Pokémon Red and Pokémon Blue. In Japan, however, there are several. There's Red, Green, mail-order only Blue, the Pikachu version, and Pokémon Pinball for Game Boy. For N64, there's PokéSta, Pikachu Genki Dechu, Pokémon Snap, and the upcoming PokéSta 2. Most of these are scheduled for release in North America soon. Pinball, the Pikachu version (released as Pokémon Yellow), Snap, and PokéSta 2 (released as Pokémon Stadium) are all coming here. The upcoming Pokémon Gold and Silver versions are also going to be released here. Personally, I'd like to play Genki Dechu too... I've heard if you say 'Playstation' Pikachu freaks out. ^_^

Q: How come you say the attack is 'Defence Curl' when the game says it's 'Defense Curl'?
A: Because I'm Canadian. Live with it.

Q: What's the deal with the Ghost type Pokémon? Why are they so weak against Psychic attacks? A: It has to do with their second type, Poison. Poison Pokémon are extremely weak against Psychic power, and because Gastly, Haunter and Gengar are all Ghost-Poison types... The show doesn't take this into account, which is why Haunter wasn't afraid of fighting Kadabra. Pure Ghost types, however, have no true disadvantage so in the next game there may be something that can stand up to the incredible force of Alakazam. (In my opinion, more powerful then Mewtwo.)

Q: If Dragon type attacks are strong on other dragons, how come Dragon Rage doesn't do more damage to them?
A: Dragon Rage, like Sonic Boom, does a SET amount of damage, which in this case is 40. Useless against a high-level Chansey (I've seen a Lv. 100 Chansey with 630 HP) but fine if you're fighting something that's got sky-high defence. Anyway, since it's a set amount of damage, it wouldn't matter if you've got a Lv. 3 Dratini with TM 23 (Dragon Rage) fighting a Lv. 400 Golem, it will always do 40 damage, and because of this is makes no difference whether you use it on a dragon type or not.

Q: How did Pikachu beat Geodude and Onix with electric attacks?
A: Good question! It's my theory that a pure Rock type WILL take damage from electricity. All the Rock types in the game are either Type 2 Ground, Water or Flying. Water and Flying are weak against Electricity anyway, but since Ground types are strong against it, there's no damage done. But if some Pokémon should come along that's just a Rock type, I think it will take damage from Electric attacks, because it's the Ground type in these Pokémon that stops the electricity and the Rock type doesn't defend the Water or Flying parts at all. And like the Ghost type debate, the creators of the show didn't take the second type into account. (Onix also got covered in water, which probably would have done him in ANYWAY, but then Pikachu supershocked him.)

Q: I 'accidentally' beat Articuno with a huge rusty telephone pole and it fainted. Can I find another one?
A: No, there is only one Articuno per game, thank God. One's enough, in my opinion. ^_^ There's also only one Moltres, Zapdos, Mewtwo, Lapras and Eevee. There are two Snorlaxes. And whenever you have a choice between Pokémon (Hitmonchan and Hitmonlee, Kabuto or Omanyte, ect.) you can only get one of the one you pick and you can't get the other one at all. You'll need to trade for it.

Q: How does a sleeping Pokémon break out of a Poké Ball?
A: The only possible explanation I can give is that when a Pokémon is afflicted with Sleep, it isn't REALLY asleep- it's just extremely 'Drowzee' and cannot launch attacks. It can still struggle though. Same with Freeze moves. You didn't think the enemy Pokémon became a solid block of ice did you?

Q: My Pokémon is frozen! Help!
A: There are four cures for Freeze: 1) Ice Heal 2) Full Heal 3) Full Restore 4) Fire attacks. If you're in a battle with another person and your Pokémon gets frozen, your only prayer is that your opponent hits you with a Fire attack. This will melt the ice.

Q: Why does PP Ups give more PP to some moves then to others?
A: PP Ups give one PP for every five the ability already has. So Hyper Beam would have six shots, Solar Beam would have 12, Thunder Bolt would have 18, ect. You can use PP Ups a maximum of three times on every attack. 5, 10, 15, 20, 25, 30, 35, 40 would go to 8, 16, 24, 32, 40, 48, 56 and 61. (For some strange reason, 40 PP attacks only gain 7 PP for every time a PP Up is used on it.)Pokémon Pinball
FAQs

How do I change my key configuration?

Select Options from the main menu to access the KEY CONFIG screen. Move the yellow cursor to choose which function you would like to change, then press the A Button. Any button you press after the A Button will be assigned to the function you've selected.

After you make your selection, you'll notice that a second yellow arrow begins to flash for a few seconds. If you would like to assign two buttons to the same function, you should press another button at this time. Otherwise, simply wait for the arrow to stop flashing before moving on.

Once you've customized the controls to your liking, move the cursor to the RESET option and press the B Button to exit. If you press the A Button while the cursor is on the RESET option, all of the controls will be returned to the default setting and you'll have to start over.



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